dotcoder

Dotcoder / Explore / Games

19 games & prototypes

A world worth getting into.

Run a restaurant, shape a city, raise a creature, race a hovercraft. Most titles run in a browser. Sign in for play links and first-session guides.

Playable now

Live web builds. Members open them from the collection.

Coaster Capital — Sunset Islands

Design custom coasters, ride them, and run a park with guests, queues, staff, research and campaigns.

Three.js park simulatorlive

Block by Block — Living City

A real-time city builder with a 48-month campaign, scenarios and sandbox on a 400-plot map.

Three.js city builderlive

Afterlight Civilizations

Real-time civilization strategy: construction, exploration, combat, four eras and a complete campaign.

Three.js civilization strategylive

Harvest Hustle — Sunhaven Valley

A persistent 3D farm: crops, animals, production buildings, quests, weather and a timed Market Dash.

Three.js farm worldlive

Hatchling Isles

Weaken wild Hatchlings, bond them with a Heart Egg, then hatch, raise, ride and evolve them.

Browser creature-collection RPGlive

Mayhem Avenue

A zero-dependency side-scrolling open-city action game with gag combat, cars, wanted stars and quests.

Side-scrolling cartoon citylive

Mayhem 3D

A 3D cartoon-crime open world: a nine-by-nine block island city with six districts and a day/night cycle.

Three.js open-world action RPGlive

Previews

Private previews and MVPs. Some use simulated billing or a demo group.

Enetix Gaming Lab

Three playable experiments in city strategy, anti-gravity racing, and tactical adventure.

Game prototypesbeta

Odds

A points-only prediction market for a friend group, with weekly seasons and group-voted settlement.

Friend-group prediction gamebeta

RUNWAY — Venture City

Build eight ventures across a city: managers, research, contracts, market events and prestige.

Three.js entrepreneurship tycoonbeta

Service Rush — Little Flame

Seat, order, cook, serve and clear across twelve service themes in a furnished 3D restaurant.

Three.js restaurant managementbeta

AURA

A prompt drops, you get one opponent, both post a photo, and the city votes.

Nightly taste battlesbeta

AURA ARENA

Sixty-second skill games with aura you can lose, streaks, duels, daily chests and a nightly leaderboard reset.

Sixty-second skill gamesbeta

In the workshop

Concepts and native prototypes that are not distributed yet.

Hatchling: Wild Frontier

A native Unreal Engine adventure combining creature companionship, physical combat and an inhabited coast.

Native Mac action RPGin development

SideQuest

Invite-only real-world micro-adventures for existing friend groups: three options, one vote, one shared memory.

IRL quest game for friend squadsin development

Grand Line Arena

A private offline arena fighter with a Three.js browser build and an Unreal C++ Mac build sharing one combat definition.

Private arena fighter prototypein development

Enetix Gaming Lab

Three playable experiments from EnetixData: civic simulation, anti-gravity racing, and a tactical RPG slice.

Skyline Dominion

Place districts on a compact 3D board and watch a city-state simulation respond.

Civic simulation prototypebeta

Neon Vector Grand Prix

Race a hovercraft through checkpoints, manage boost, and measure laps against a ghost racer.

Anti-gravity racing prototypebeta

Aetherfall Expedition

Explore a crystal ruin, take turn-based actions, and complete a compact quest.

Tactical RPG prototypebeta

Product family · 16

Games, in detail

Browser-first Three.js worlds and native prototypes: tycoons, builders, sims, arenas. Most titles run in a browser with anonymous, server-authoritative saves; native prototypes stay private until they are ready.

Enetix Gaming Lab beta

Skyline Dominion (civic strategy), Neon Vector Grand Prix (anti-gravity racing) and Aetherfall Expedition (tactical RPG) live in one Vite and React workspace with Playwright coverage. They are prototypes, not shipping games.

For: Internal evaluation. · Runs on: Web, Three.js

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Odds beta

Lines move from open to closed to settled, vetoed or voided through group voting on a season clock. No money changes hands: it is points and bragging rights only.

For: Private friend groups. · Runs on: Web, Next.js, SQLite

Read the profile ↗

RUNWAY — Venture City beta

RUNWAY is an interactive Three.js business-building game with a controllable founder, manual production and timed boosts, fifteen contracts and a seeded three-minute Founder Sprint. Saves are anonymous and server-authoritative.

For: Browser tycoon and idle-game players. · Runs on: Web, Three.js, Node, SQLite

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Service Rush — Little Flame beta

You assign the work and guests and staff move through the restaurant. Ten restaurant levels, six recipes with mastery, staff hiring and training, eight upgrade families, reputation and daily challenges.

For: Browser management-sim players. · Runs on: Web, Three.js, Node, SQLite

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Coaster Capital — Sunset Islands live

A React and Three.js client served by a Node service, with Postgres storing validated park snapshots and per-browser save isolation. Campaigns and sandbox included.

For: Browser park-sim players. · Runs on: Web, Three.js, Node, Postgres

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Block by Block — Living City live

Twenty original building families with upgrade tiers, five mayor levels, nine civic objectives and seven research programs. Housing, jobs, utilities, coverage, pollution, land value, taxes and debt interact through the road network.

For: Browser city-builder players. · Runs on: Web, Three.js, Node, SQLite

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Afterlight Civilizations live

Eighteen structure types, thirty-five original models, city and citizen progression, research, policies and a World Beacon endgame with a three-wave siege. Sandbox continues after victory.

For: Browser strategy players. · Runs on: Web, Three.js, Node, SQLite

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Harvest Hustle — Sunhaven Valley live

Ten crops, fifteen farmer levels, four animal types and ten production recipes in an explorable valley with original articulated characters. All thirty-nine models are original Blender work.

For: Browser farming-sim players. · Runs on: Web, Three.js, Node, Postgres

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Hatchling Isles live

A seamless island with four biomes, twenty-five species, type effectiveness, companion auto-battle, daily eggs and quests, a pasture, trading and a glider. Plain ES modules and vendored Three.js with no build step.

For: Browser players. · Runs on: Web, Three.js

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Hatchling: Wild Frontier in development

A separate, expanded native game distinct from the browser Hatchling titles, with melee, aim and fire, guard and parry, dodge, glide, companion commands and capture. Built with Unreal Engine 5 for Apple Silicon.

Currently a local test build; signing and notarization for distribution are separate steps.

For: Internal review for now. · Runs on: macOS, Unreal Engine 5, Blender

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Mayhem Avenue live

Everything, from the 13,800-pixel city to characters, sound effects and radio stations, is procedurally generated in code. Currently parked.

For: Browser action-game players. · Runs on: Web, Vanilla JS

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Mayhem 3D live

The 3D companion to Mayhem Avenue with drivable cars, a wanted-star police system, levels and stat points, shops, quest chains and boss fights, across three save slots. Currently parked.

For: Browser action-game players. · Runs on: Web, Three.js

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AURA beta

Winners take aura, losers bleed, no-shows decay. Ranks run from NPC to Untouchable with a card binder, arena ladder and spark shop. A mobile-first web client on a Fastify and SQLite API.

For: Competitive social players, 17+. · Runs on: Web, Node, SQLite

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AURA ARENA beta

Guest play with no signup wall, three skill games (Reaction Rush, Math Blitz, Memory Matrix), a journaled aura and coin economy, streak multipliers and coin-staked duels. Gameplay is server-authoritative.

For: Casual competitive players. · Runs on: Web, Node, SQLite

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SideQuest in development

A squad gets three curated micro-adventures, votes, checks comfort privately, completes one and keeps a private shared memory. There is deliberately no public feed, stranger discovery, precise location or follower count.

For: Existing adult friend groups (18+). · Runs on: Web, SQLite

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Grand Line Arena in development

Free Battle, Training and Local Versus modes with keyboard and gamepad support on a fixed 60 Hz simulation. The native build is an internal engineering baseline and is not distributed.

For: Internal engine and pipeline work. · Runs on: Web, Three.js, macOS, Unreal Engine 5

Read the profile ↗