Operating company
JoinLinks
Social and entertainment events for Black Los Angeles. iOS, Android and web.
Dotcoder / Explore
The Dotcoder collection
45 projects across 4 product families, plus 7 client services. Each profile explains what the project is, who it is for, and its current status. Guides and launch links are for signed-in members.
Filled dot: live and reachable. Half dot: a preview or prototype, sometimes gated. Ring: still being built. Color is the product family.
Four product families
Operating company
Social and entertainment events for Black Los Angeles. iOS, Android and web.
Operating company
A family of data and analytics platforms: crypto intelligence, portfolio, backtesting, prediction, dashboards.
Product family
Self-hosted AI tooling, agent development environments, fleet control, and vertical business software.
Product family
Browser-first Three.js worlds and native prototypes: tycoons, builders, sims, arenas.
Work & everyday life
Self-hosted AI tooling, agent environments, the EnetixData analytics family, operator software, and apps for everyday life.
Find what is happening in Black LA tonight: parties, shows, day events, pop-ups.
One sign-in for the growing Enetix collection of analytics and research workspaces.
Explore blockchain activity across Ethereum, Solana, Hyperliquid and Monad in one research workspace.
Balances and transactions across Ethereum, Solana, Hyperliquid and Monad, synced across devices.
A backtest platform and a real-time prediction app for BTC, ETH and SOL across 5m, 15m and 1h timeframes.
Explore dashboards for DeFi, the global economy, NBA, tech companies, U.S. history and more.
One place to discover and open every Enetix platform, with a server-side reachability view.
An AI assistant you can use across devices, running on infrastructure you control.
A pull-request review platform that reads frozen snapshots as data and never executes or pushes code.
Work with your coding agents from any device while your projects run on your own Mac.
Keep an eye on your development machines, workloads, and fleet health from one companion app.
A workspace for consultants and contractor back offices managing incentive applications for building upgrades.
An editable room-to-world design studio with a web editor, Blender asset pipeline and native Unreal walkthroughs.
One side-profile photo, an on-device pose scan, a posture score and a five-minute daily routine.
A scaffold for AI-assisted recovery of money businesses are owed, starting with medical claim denial appeals.
A local-first iOS app for leaving small, kind handoffs to your future self.
Find orphaned agent helpers and review which processes can be cleaned up.
Play
Browser-first worlds and native prototypes. Several are live today; the rest are previews or still in the workshop.
Three playable experiments in city strategy, anti-gravity racing, and tactical adventure.
A points-only prediction market for a friend group, with weekly seasons and group-voted settlement.
Build eight ventures across a city: managers, research, contracts, market events and prestige.
Seat, order, cook, serve and clear across twelve service themes in a furnished 3D restaurant.
Design custom coasters, ride them, and run a park with guests, queues, staff, research and campaigns.
A real-time city builder with a 48-month campaign, scenarios and sandbox on a 400-plot map.
Real-time civilization strategy: construction, exploration, combat, four eras and a complete campaign.
A persistent 3D farm: crops, animals, production buildings, quests, weather and a timed Market Dash.
Weaken wild Hatchlings, bond them with a Heart Egg, then hatch, raise, ride and evolve them.
A native Unreal Engine adventure combining creature companionship, physical combat and an inhabited coast.
A zero-dependency side-scrolling open-city action game with gag combat, cars, wanted stars and quests.
A 3D cartoon-crime open world: a nine-by-nine block island city with six districts and a day/night cycle.
A prompt drops, you get one opponent, both post a photo, and the city votes.
Sixty-second skill games with aura you can lose, streaks, duels, daily chests and a nightly leaderboard reset.
Invite-only real-world micro-adventures for existing friend groups: three options, one vote, one shared memory.
A private offline arena fighter with a Three.js browser build and an Unreal C++ Mac build sharing one combat definition.
Work with us
Client engagements delivered with the same practice used across the studio's own projects.
Client service
A written, reviewable delivery loop for an existing product or a focused new slice.
Client service
Product and delivery work across web, mobile, desktop, and the services behind them.
Client service
Playable browser, desktop, and interactive-world prototypes with a clear boundary between a vertical slice and a released game.
Client service
Assistants, review systems, and agent environments shaped around your infrastructure and human decision points.
Client service
Software for the people who collect evidence, move cases forward, and need a clear record of decisions.
Client service
Ingestion, data models, APIs, and useful views for a domain where evidence needs to stay connected.
Client service
Editable spatial studies that connect a web scene, authored assets, and an optional native walkthrough.