dotcoder

Dotcoder / Services / Spatial design & interactive worlds

Client service

Spatial design & interactive worlds

Editable spatial studies that connect a web scene, authored assets, and an optional native walkthrough.

Who this is for

Designers and teams exploring rooms, places, or interactive environments before committing to a larger production.

What the work can include

  • A scene brief and measurable design constraints for the space being studied.
  • A scoped interactive web scene, authored asset work, or walkthrough prototype.
  • A handoff that identifies the scene recipe, editable assets, and the boundaries of the study.

How we work together

  1. Choose the spatial question, reference materials, and the level of fidelity needed for the decision.
  2. Create a small scene recipe, then review scale, materials, movement, and interaction in context.
  3. Refine the approved study and prepare the web, Blender, or Unreal handoff that the scope calls for.

What to prepare

  • Plans, measurements, site photos, sketches, or reference scenes, along with the question the study should answer.
  • Known technical constraints: target device, rendering budget, export needs, and source-asset rights.
  • A reviewer who can make design decisions as the study becomes concrete.

Boundaries

  • Spatial studies are not stamped architectural, engineering, construction, safety, or permitting documents.
  • Visual materials and procedural studies are approximations unless a separate accuracy requirement is agreed and validated.
  • Spatial Studio itself is alpha work; larger city and world scenes are procedural studies, and the public editor saves designs in the visitor’s browser rather than a shared project system.