What it is
A separate, expanded native game distinct from the browser Hatchling titles, with melee, aim and fire, guard and parry, dodge, glide, companion commands and capture. Built with Unreal Engine 5 for Apple Silicon.
Currently a local test build; signing and notarization for distribution are separate steps.
Made for: Internal review for now.
Where it stands
In development. The collection guide explains the concept and what exists today.
What members get
The signed-in collection adds a getting-started guide for Hatchling: Wild Frontier: what you need, first steps, current limitations, and where to get help. Live projects also show their launch link there.